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Wednesday 15 January 2014

Warhammer 40k Battle Report Khorne V.S Imperial Guard

Kharn the Betrayer and a small force of cultists have been spotted on the backwater agri-world or Taar, and seems to be searching for something. The planetary governor has dispatched the local army - the Children of Taar to stop him.

This was a 1500 point game with my Khorne-themed Chaos Space Marines with Daemon allies against Brennan's Imperial Guard. The mission was the Relic with a Hammer and Anvil deployment type.

The Board
The Armies

Khorne Marines

HQ:
Kharn the Betrayer (Warlord) - 160

- Daemon Prince of Khorne with Axe of Blind Fury, Gift of Mutation (+1 Attack) , Wings and Power
   Armour -265

- Bloodthirster with Exalted Gift (Regain a wound on a 2+ if he deals a wound in combat), and
   Greater Gift (Feel no Pain  4+) (Allies) - 310

Troops:
- 9 Chaos Space Marines CCW, Mark of Khorne, Icon of Wrath, and Champion with Melta Bombs
   and Gift of Mutation (Shrouded) - 180

- 20 Cultists - 90

- 10 Bloodletters (Allies) - 100

Heavy Support:
- Land Raider with Dozerblade and Dirge Caster - 240

- 2 Obliterators with Mark of Nurgle

Total: 1497

This list was designed for a very basic purpose. To claim skulls for the Blood God. Obviously I was going to try and win by putting on the pressure early and overwhelm him with a bunch of fast melee monsters. I ended up holding my Oblits in reserve to deep strike in and hopefully pop a tank or two, as well as the Bloodletters who could maybe be a threat to his guardsmen or even a vehicle.

Blood for the Blood God!

Children of Taar

HQ:
- Company Command Squad with Company Commander (Warlord - I use lowest Leadership when
   within 12") 2 Plasma Guns, and 4 mooks and a Chimera with Heavy Bolter and Multilaser - 185

Elites:
- Marbo - 65

Troops:
- 10 Grenadiers with 2x Plasma and a Meltagun in Chimera with Heavy Bolter and Multilaser - 195 

- 10 Grenadiers with 2x Plasma and a Meltagun in Chimera with Heavy Bolter and Multilaser - 195 

- 10 Grenadiers with 2x Plasma and a Meltagun in Chimera with Heavy Bolter and Multilaser - 195 

Fast Attack:
- 2 Scout Sentinels with Autocannons - 90

- Hellhound with Meltagun - 155

Heavy Support:
- Hydra Flak Tank with Camo Netting - 105

- Leman Russ Battle Tank - 150 

- Leman Russ Vanquisher with Heavy Stubber - 165

Total: 1500

This list had me a little concerned because all of his guys were in transports. In order to get to his troops I was going to have to first assault the Chimeras, which meant that I was going to take at least two turns of fire per squad of guys, and with that much plasma coming my way I was a bit nervous.

Children of Taar

The Game

I won the roll to pick my side and chose the side with more LoS blocking terrain. He then won the roll for first turn and deployed with his troop Chimeras and his Hellhound in a big cluster with his Battle Tank peekeing from behind a building with his Command Chimera and his Vanquisher on the other side of the table in a little pond. His Hydra and Sentinels went into a forest. Both forests were Brainleafs.

Tanks!
I deployed my Bloodthirster and my Daemon Prince behind a little Barricade and my Kharn Raider behind a building out of sight of the Vanquisher. The Cultists went into reserve and the Oblits and Bloodletters went into deep strike reserve.

Tactical Genius!
Turn 1

I rolled to steal the initiative and managed to steal. We then rolled night fighting and it was in effect. I started by moving up my Landraider 12 and flying my Daemons forwards. The Raider fired on one of the Chimeras and immobilized it and glanced it, while the Daemons ran.

Brennan began by shuffling around a bit to get into position to fire on me. The Hydra opened up first, putting a wound into my Bloodthirster, but it stayed airborne. Combined fire from all the Chimeras and everything they had inside then all fired into the Daemon Prince, and thanks to a whole bunch of 1s on my saves it was killed. First Blood for Brennan! The Vanquisher, Hellhound and Russ fired intot he Land Raider but failed to hurt it.

End of Turn 1

Turn 2

Reserves are rolled but nothing comes on this turn. Losing the Daemon Prince right away was a big blow, but I was hopeful that I could wrest control back. The Raider moved forwards, and Kharn and Friends leapt out towards the Hellhound and Chimeras, while the Bloodthirster went into jump mode to come menace a Chimera and the Sentinels. Firing it's lascannons, the Land Raider managed to explode the wounded Chimera, killing all the special weapons in the squad and leaving only the Sergent and 3 mooks behind.

Emboldened, I declare a multi-assault with Kharn and friends into the Hellhound and the Chimera behind it. Thanks to the re-roll from the Icon they make it in, with no casualties from overwatch (though both plasma gunners are killed by overheating weapons). The Bloodthirster declares a multi-assault on the Chimera and the Sentinals and makes it in as well.

Predictably, Kharn blows up the Hellhound, but also kills a marine. The Marines then wreck the Chimera, and because they blocked the rear hatch the Guardsmen are forced to perform an emergency disembarkation. The Bloodthirtser has less luck, exploding his Chimera and killing a couple mooks, but failing to harm the Sentinels. The Sentinels return the favour in that regard, and the Thirster remains locked in combat.

Brennan Starts his turn by moving his Guardsmen around and setting up some firing lines. He fires his Vanquisher at the Land Raider and explodes it. The Battle Cannon shoots at the Marines but he scatters huge and misses completely. shooting from the Hyrda, Grenadiers, and remaining Chimera kill a couple of Marines, but otherwise don't accomplish too much.

In the combat, the Bloodthirster manages to explode one Sentinel and glances the other, who fails to do any damage back, locking the beast in combat another turn. Damn!

End of Turn 2

Turn 3

I roll my reserves and this time the all come in. The Oblits go behind the Leman Russ and scatter back a bit, while the Bloodletters go behind the Vanquisher and scatter next to it. The cultists begin their long run. Kharn splits from his squad to go beat up some guardsmen, while the Marines go to take the Relic.

Shooting begins with the Obliterators, who are now out of melta range, rapid-firing some plasma-guns into the rear of the Russ, stunning it. Kharn guns down a Guardsman, and the Marines fail to harm the Guardsmen near the Relic with their pistols.

Kharn attempts to assault the larger squad of Guardsmen, but I roll a 4 and fail to get in. The Bloodthirster finally does its job and wrecks the Sentinel.

Brennan begins by moving the Russ away from the Oblits, and moving his Chimera up along with the Guardsmen to start Blasting Kharn. The Vanquisher tries to move forwards but immobilizes itself. Shooting from the big Guardsmen Squad kills Kharn, while the Hydra and Vanquisher put two more wounds on the Bloodthirster, Luckily the Marines remain unharmed.

End of Turn 3


Turn 4

The Cultists move forwards, and the Marines move into contact with the Relic to take it next turn. The Oblits chase the Leman Russ, and the Bloodletters move towards the Vanquisher. The Bloodthirster jumps back towards the squad near the Relic.

Shooting begins and the obliterators fire Multi-Meltas into the Leman Russ, blowing off the Heavy Bolter. The Bloodthirster then whips the meltagunner from the squad. In assault the Bloodthirster kills the Sergent in a challenge before wiping out the fleeing squad and regaining a wound. The Bloodletters charge the Vanquisher and blow it up, losing one of their number in the explosion.

Brennan moves the Russ away from the Obliterators again, and the Guardsmen move Towards them, as does the Chimera. Shooting from the Guardsmen and Chimera manage to kill the Oblits. The Battle Cannon locks onto the marines this time, killing all but one, who goes to ground. The Hydra manages to kill another Daemon or two.

End of Turn 4
Turn 5

With this possibly being the last turn, my lone Marine grabs the Relic. The Bloodletters move towards the Hydra, and the cultists run up. I then make a huge mistake and jump my Bloodthirster into the forest to hopefully get at the Guardsmen. I Fail the Brainleaf check and hit myself 6 times, dropping my own Bloodthirster to one wound! In the assault, the Bloodletters charge the Hydra but only do a single glancing hit, and the Bloodthirster fails its charge.

The Hydra backs away, and the Marines move away from the Bloodthirster. The Russ locks onto my last Marine, but rolls a 1 to wound, leaving it alive. The Guardsmen fire into the Bloodthirster and kill it, and the Hydra and Chimera reduce the Bloodletters to only 5.


Turn 6

I move the lone Marine with the Relic behind the rock in the middle, out of line of sight. The Bloodletters chase down the Hydra, and the cultists move back, so that Brennan doesn't scatter off them into my marine. The Bloodletters kill the Hydra.

Brennan moves around a bit, and fires the Battlecannon into the Cultists who go to ground and only lose 3. The Chimera dashes over, but snap firing fails to hit the Marine. The game ends this turn.

Total Points

Khorne Marines - 4 (3 for the Relic, 1 for Linebreaker)

Children of Taar - 2 (1 for First Blood, 1 for Slay the Warlord)

Post Game Thoughts

That was one of the most fun games I've had in awhile. It ended up being very close and could have ended badly for me if some of the dice had turned up differently. I really like this list, and there's not a whole lot I would change about it.

Tactically I think I played a solid game, and that my Target priority was decent. My only big mistake was forgetting about the Brainleaf forest and jumping into it with my Bloodthirster. That could have lost me the game right there. I also maybe should have left Kharn with the Marines, but I really felt like I needed to deal with those Guardsmen so that they wouldn't be a problem later. Failing charges with Kharn, and then with the Bloodthirster really hurt me, but there's not a lot I could have done about that.

As far as Brennan's game goes I think he played it pretty solidly as well. He had some poor luck with the exploding Chimeras, which managed to almost kill off a whole squad of guys, and he lost a bunch more from random tanks exploding. Such is the life of a Guardsman I suppose. He also forgot he had Marbo, which could have significantly impacted the game. We'll just assume that he had more important things to do than throw a demo charge on some backwater agri-planet. 

As always, thanks for reading and make sure you comment on what you like and don't like.


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