Battle reports, tactics, and general banter about Warhammer 40k, D&D 3.5/Pathfinder, Malifaux, and Warhammer Fantasy!

Monday 20 January 2014

Warhammer 40k Apocalypse: No D-Weapons


Hey everyone. So this last weekend I participated in a 2 on 2 10,000 point Apocalypse game with Brennan and I playing our Chaos v.s Todd and a fellow playing Space Marines, supplemented with Brennan's Imperial Guard. In this game we all made a decision to not use any super-heavies or formations that used any ranged D-Weapons (there was a single Stompa that took to the field, but it never made it into assault). So what were our findings from this kind of game?

Well to begin, Superheavy vehicles became MUCH more difficult to destroy with no D-Weapons. With a total of 2 Baneblades, 2 Warhound Titans, a Macharius Vanquisher, a Stormsword, and a Stompa, only the Stompa and both Baneblades were destroyed, with Both Warhounds and the Macharius going down to one hull point each. This was with a considerable amount of firepower being dedicated to bringing these hulking vehicles down. At one point around 3000 points of various Leman Russ tanks fired upon the Stompa, along with at least one of the Baneblades before it finally lost its last hullpoint.


It also meant that the small amount of infantry on the table managed to move around relatively unimpeded, as all the bigger guns were being used to deal with the vehicles. A whole unit of spawn ran around the table for the whole game (which only went to 3 turns, due to time restraints) without taking a single wound, (the accompanying Biker Lord took one from a failed dangerous terrain test though) and all 3 Daemon Princes, the Bloodthirster, and the Great Unclean One rampaging around the board all stayed alive with only minor injury to their persons.

Over all, the game felt much more like a giant game of 40k, and while there was large scale carnage to be sure, it was nothing like the last couple of games which just became a giant pissing contest with whoever could pack in the most D-Weapons being the winner. If you haven't tried an apocalypse game without D-Weapons, I would heartily recommend that you do, as it really was a lot of fun, and way less monotonous, and felt less like you were just putting your guys out there to immediately pick them back up again.


3 comments:

  1. I agree for sure, no d weapons made it more fun and I think made it require much more strategy. The fact we had very little ability to assault and that we mostly focused fire the super heavys let the demons run rampant all over the board lol ahh well it was a very fun game and my only issue is that it only went 3 rounds.

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  2. Yeah for sure. Our threat saturation was pretty high, and once we got all the melee stuff close, your tanks started to go down quick. If it had gone on to Turn 5 I think that the Warhounds would have exploded, as well as the Macharius. The flank by the Berzerkers and Daemon Prince would have folded, and the 3 critters fighting the Warhound would have flown over and beat up the Baneblade that you brought back. Abbadon probably would have died too.

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  3. Well actually I think those 3 probably would have died in the war hounds explosion. Or at least be critically injured from it. Which reminds me, didn't they beat down the baneblade we had to get back with the asset? Shouldn't it have exploded?? Or was there a roll for that? Since it was on the other side of the table I didn't really know what was going on.

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