Battle reports, tactics, and general banter about Warhammer 40k, D&D 3.5/Pathfinder, Malifaux, and Warhammer Fantasy!

Saturday 16 January 2016

New Year, New Kill Team Campaign

Hey everyone. We have recently started a new Kill Team campaign at Dice Bag Games, and I'm quite excited about this one. The last campaign was sort of a test - getting a feel for the Heralds of Ruin kill team rules and how they play, and so this time we've added in a couple of things. The main new bit is there is a campaign map. Each team starts somewhere at the edge of the map and must forge their way towards the centre tile. Whomever holds the centre tile at the end of the campaign will be declared the winner. This adds a bit of extra strategy outside of the regular game, which is pretty cool. 

This time, I have chosen to bring out my Alaitoc Eldar, led by Warlock Ylrad. 

My initial 200 point list is as follows

Team Leader
Ylrad - Warlock with Jetbike, and Spirit Stones of Windfall - 65

Core
Jetbike - 17

Jetbike - 17

Jetbike with Shuriken Cannon - 27

Ranger - 12

Special
Warp Spider - 19

Warp Spider - 19

Fire Dragon - 22

Total: 198

This list gives me lots of tactical flexibility. It's very fast, apart from the Ranger and Fire Dragon, dishes out a good amount of high strength shooting, and some of the powers that Warlocks can take are excellent, protect/jinx, conceal/reveal, embolden/enervate and destructor/renewer in particular. The spirit stone of windfall will help the warlock out in combat, should that come up as well, as it will give his fleshbane/armourbane melee weapon an ap value of d6 each turn, allowing him to potentially take out even terminators if he needs to. The list also works well thematically as a compact Strikeforce that perfectly plays to its craftworld's advantages and way of war. A ranger to lead them through the webway and the planet's wilderness, with a fast core of aspect warriors and jetbikes to strike fast and hard at key targets, sowing confusion, discord, and fear throughout the enemy ranks before fading away as quickly as they come. 

As the points cap increases, I think I'd like to add in a war walker, and maybe some fire avengers, and/or another fire dragon depending on what I feel like I need at the time. The dire avengers would be nice to get some more bodies on the table to help prevent routs, and more shuriken catapults is never a bad thing, and the war walker can put out a disgusting amount of fire power for a kill team game. 

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