Battle reports, tactics, and general banter about Warhammer 40k, D&D 3.5/Pathfinder, Malifaux, and Warhammer Fantasy!

Tuesday 10 December 2013

Eldar Wraithguard: To D-Scythe, or not to D-Scythe?

Hey everyone, so I've been using Wraithguard a bit lately, and I've found an interesting dilemma in using them. Should you bring D-Scythes or just stick with the Wraithcannons? Well from what I've seen, there's pros and cons to both, but overall I think that using them is going to get you a lot of mileage.

The first thing that I think turns most people off is the cost. The D-Scythes are pretty expensive at another third of the base cost of a Wraithguard itself, which is pretty steep when you're already paying a premium for T6 and a 3+ save. However, I'm not too sure that the price is so unreasonable for what you get. First of all these are template weapons, meaning there is no roll to hit, and you ignore cover saves. It also means that a well placed Farseer giving you Guide or Prescience will allow them to re-roll their wounds. Oh, and did I mention that they're also AP 2? With Guide, you're going to be wounding most things on 3s or 4s and re-rolling, with them getting no saves except invuls. That is just nasty, especially if you can cover 4 or 5 guys per template. They also have the Distort Rule which means that on a 6 to wound you inflict instant death, or against vehicles, cause an automatic penetrating hit, so you can threaten basically anything in the game. Assaulting them can also be a big problem, as you're going to be eating a minimum of 5d3 S4 AP2 shots from overwatch.

Their other major con is their short range. You'll have to get right up next to the enemy and fan out if you want to use these bad boys. The best way to get there is to bring yourself a Wave Serpent, and really, that's almost not even a con. It does make them more expensive yet again, but I haven't seen a situation where having another Wave Serpent was a bad thing. With a Wave Serpent, you can cross the board in a single Turn and then get out and destroy something the next.

If you're going to bring these guys, I would also highly recommend a Spirit Seer. These guys make your Wraithguard troops, and with the right powers also can make them extremely difficult to kill. Having a constant 5+ cover save (in the open) is something that you can get no matter what, and if you can get the Protect power as well then you'll have a very tough unit that can essentially wipe out a unit of troops a turn.

Now 5 Wraithguard with D-Scythes fully kitted out with a Spirit Seer and a Wave Serpent is going to be pricey, coming in at just over 400 points, but if used correctly, they can easily take out two units in a game, and soak up a ton of fire before being brought down, if they are killed at all, not to mention that they'll also be able to take objectives if need be.

So, I very highly suggest that you do yourself a big favour and give D-Scythes a go for a few games and see how they work for you. Who knows? They may become one of those units that makes your gaming group quiver in their space boots.

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