This was a game with my newly painted Ortega crew, minus Papa Loco, against Todd's beasts. I hadn't played with this crew yet, so I was going in kind of blind, knowing only that if I could shoot him off the table before he could make it to me I would have a chance.
The Crews
This was my first time using the Ortegas, and I was laying against Todd's very fast crew. We did 45 points again, and this time the Strategy was Recoineteur. My Schemes were Assassinate and Frame for Murder (with Francisco being the chump), and Todd's were Cursed Object and Breakthrough (unrevealed).
Ortegas
- Perdita with the Trick Shooting and Aura Ancestral upgrades - 3 SS
- Francisco with the Wade in upgrade - 9 SS
- Santiago - 7 SS
- Niño with the Hair Trigger upgrade - 8 SS
- Guild Austringer - 6 SS
- 2 Guild Guard - 8 SS
Total: 39 SS
This list was very build towards shooting with a little melee capability in the form of Francisco. I figured that since the Strategy meant that we needed to control table quarters, that Todd would rush towards me to try and take mine, since otherwise I could just stand back and shoot at him and more than likely it would end up a draw. This meant I could throw Fransisco in his path to block him a bit, let him die and get the points for that and hopefully cripple him early on with focused fire. I would have to be careful though, as he was easily capable of crossing the board in no more than two turns, and once things got to melee I was going to have a hard time.
The Beasts
- Marcus with the Trail of the Gods and, God's Domain - 2 SS
- Myranda with the Imbued Energies - 9 SS
- Shikome - 8 SS
- 2 Silurid - 14 SS
- Sabertooth Cerberus - 9 SS
- Razorspine Rattler - 7 SS
Total: 45
This was a bit of a different list from what I had faced before but had some pretty heavy hitters in the form of Marcus, the Sabertooth and the Rattler. My main plan would of course have to be try and shoot down as much of his force as possible early on so that I could deal with just a few things in melee later.
The Game
We deployed using Standard deployment this time.We didn't place as much terrain as normal, but we were going for a more thematic board this time. It just so happens that the board layout ended up working in my favour.
The Board |
My Deployment |
Todd's Deployment |
I won the flip for initiative and started by activating Francisco, who used El Mayor! on Perdita, before using the Focus action twice. Todd responded by double moving the Razorspine foward as fast as he could. Perdita then stepped forward and leveled her Peacebringer at the Rattler, firing a pair of shots that did 4 wounds. The Silurid then leaps forward, coming up in support of the Razorspine, eager to get its filthy claws on the Ortegas. Santiago bravely steped up and with a flurry of shots, blasted the Silurid apart. The Shikome, not wanting to be left behind, flies forwards out of the forest.
The Austringer focused his attention on the Razorspine Rattler, before instructing his Bayou Raptor to swoop down on it, dealing another 4 wounds. Myranda double moved away towards the forest to reinforce Todd's rapidly folding flank. One of the Guild Guard then steped forwards and uses a Focus action. The Second Silurid then leaped forwards, trying to stay out of range of the remaining Guild Guard. Unfortunately the slimy creature got too close to Niño, who blew a hole through its skull. The Sabertooth then leaped up the flank, eager to tear poor Niño to pieces. The remaining Guild Guard moved forwards and fired his pistol at the creature, but failed to do any damage. Finally, Marcus ran up and charged the Focused Guild Guard and managed to do 2 wounds to him. At the end of the Turn I gain one point for controlling two table quarters and Todd gains none.
End of Turn 1 |
Turn 2
I again win the initiative and Francisco charged Marcus, and in a display of martial skill dealt 7 wounds to the Beast Master. The Sabertooth charged into poor Niño and easily dispatched of him. Perdita decided to finish what she started and killed the Razorspine with a well aimed pistol shot. Inspired, Santiago fired at the Shikome and dealt two wounds to the harpy. In a flurry of attacks, Marcus dealt an impressive 6 wounds to Fancisco, dropping him to his last wound.
The brave Guardsman still fighting Marcus attacked and did a single wound. in response, Myranda moved over to her mate and casted Hunting Call on him, causing him to drop Francisco to his last wound. The Austringer's Raptor dealt another 3 wounds to the Shikome, who again flew up, eager to deal with the pesky Guardsman and his bird. Finally, in a surprisingly skilled routine, the Guild Guard engaged with the Cerberus managed to deal 6 wounds to the beast! We again tally points and there's no points gained by either side.
End of Turn 2 |
This time Todd wins the flip for initiative, and activates Marcus, who murders Francisco, netting me another 3 points. The Austringer kills the Shikome, and deals a wound to Myranda. Perdita decides to press the advantage and deals 5 more wounds to her. Myranda then moves over, heals Marcus for 1 wound and then Summons a Slateridge Mauler.
Santiago then Fires his Peacebringer into the Mauler and deals two wounds. The Sabertooth Cerberus then easily dispatches of the Guild Guard that wounded it and drops a scheme marker. The remaining Guild Guard deals another 2 wounds to Marcus. Finally, the newly summoned Slateridge Mauler deals a wound to Perdita. Once again, no more points were scored.
End of Turn 3 |
I once again win initiative and my remaining Guild Guard deals 1 wound to Marcus. Perdita then activates and shoots point blank into the Mauler, dealing 7 wounds. Marcus then hands the Guild guard a Cursed Item, disengages, and then charges Perdita, but fails to do any damage. The Austringer attempts to kill off the Sabertooth, but fails, and then Santiago deals one damage to Marcus . The Sabertooth then Leaps away, and drops a scheme marker. This turn Todd got 3 points.
End of Game |
Guild - 4 (3 for Frame for Murder, 1 for The Scheme)
Marcus - 3 (2 for Breakthrough, and 1 for the Cursed Object)
Post-Game Thoughts
That was a fun game, though a little one sided. We ended up ending the game at the end of Turn 4, because of time constraints, but given another turn I would easily have been able to kill off Marcus for another 2 points, and most likely get rid of the Sabertooth as well. I think given a little more terrain it could have been a much close game.
The cards were fairly even this game, though I did get a very good first turn, severely wounding the Razorspine and killing both Silurid. Over all, I think that my ability to Chain Activate really was a big deal, as was my sheer amount of fire power. The Guild Guard also proved to be surprisingly resilient, which I didn't expect.
As always thanks for reading. More reports to come soon!
No comments:
Post a Comment