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Thursday, 12 November 2015

Kill Team Campaign: 247th Mordians V.S Blood Angels

As we made planet fall and began our journey into the dilapitated hives of Sabadis Prime, we were accosted by a handful of what we thought were to be allies. A handful of Blood Angels - The Emperor's Angels of Death barred our way, telling us of an ancient weapon somewhere in the ruins up ahead. The Blood Angels had claimed it for their own, despite our mission directives from High Command clearly giving us jurisdiction over the device. With the stubborn Astartes refusing to hand over what was rightfull ours, there could be only one course of action...

This was my first battle in a new Kill Team Campaign being run at dice bag games. It was a 200 point Kill Team battle using the Heralds of Ruin fan rules. We played the Doomsday Device mission. 

247th Mordian Iron Guard

Leader: Luitenant Louis Gatsby - Force Commander with Macharian Cross, Carapace Armour, and Refractor Field - 51

Core: Squad Alpha - Guardsmen Squad with Vox-caster, and Meltagun - 45

Squad Bravo - Guarsman Squad with Vox-caster, and Grenade Launcher - 40

Squad Charlie - Guardsman Squad with Grenade Launcher - 35

Sergeant Harker - Sergeant - 6

Special: Field Medic Thompson - Medic with Carapace Armour - 23

Blood Angels

Leader: Veteran Sergeant, with Special Ammo - 29

Core: Tactical Marine with Flamer - 19

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Special: Sanguinary Guard - 33

Sanguinary Guard with Death Mask - 34

Sanguinary Guard with Death Mask - 34


This was my first Kill Team game using these fan rules, and I have to say, it was a lot of fun. I managed to steal the initiative and turn 1 I mostly moved up to try and find the doomsday device. The objective I secured ended up not being the one we needed. My shooting managed to do exactly nothing. 

On Jordan's turn, he discovered 3 objectives, none of which was the right one. His shooting managed to remove a guardsman, and knocked down a few other guardsmen. 

My next turn revealed that the Doomsday Device was the furthest objective from where my forces were, in a position really quite unobtainable by me. It was at this point that my strategy shifted to "kill as many marines as possible and force him to start rolling to run away. Unfortunately, this turn, I managed to drop exactly zero marines. 

With the doomsday device revealed, one of the Sanguinary guard peeled off to go claim it. The others shuffled up as the tactical marines advanced. Shooting was largely ineffective this turn for the marines, most shots missing and the rest being absorbed by cover, or healed by the medic. 

The rest of the battle went a little better for me, and I managed to remove 2 tactical marines and the Veteran Sergeant. On turn 5, the other 2 Sanguinary Guards made combat, one taking out almost a whole squad of guardsmen, the other only taking out a couple. On turn 6, Gatsby charged a Sangunary guard, not only surviving the marine's attacks, but nearly dispatching him in return. 

While I may have lost the battle, I'm glad to say that it was a very fun and close game, and at the end, none of the guardsmen were actually killed, while both the Tactical Marines, including the one manning the Flamer were killed. 




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