Battle reports, tactics, and general banter about Warhammer 40k, D&D 3.5/Pathfinder, Malifaux, and Warhammer Fantasy!

Thursday, 19 November 2015

Kill Team Campaing: 247th Mordian Iron Guard V.S Necrons

----- Excerpt from the journal of Lieutenant Louis Gatsby, 247th Mordian Iron Guard, Special Task Unit -----

Though the Blood Angels had made off with our prize, our forces ended up being none the worse for wear after our encounter with the Emperor's Finest. As we pushed deeper into the hive, our forwards scouting parties began to report rumours of a stash of weapons belonging to a gang, deep in the underhive. These exciting reports also spoke of a greater danger than just gangers, however. Mysterious disappearances of civilians and gangers alike were filtering in, the few witnesses reporting horrific automatons who's weapons disintegrated their victims instantly. Though the danger was great, I ordered my team down into the underhive to secure this potentially helpful weapons cache. 

When we reached the cache, we were faced with more than a dozen gleaming metal warriors. Taking cover as best we could, we engaged. Though at first our weapons seemed ineffective, gradually we began to wear down the creatures. The timely arrival of the gangers aided us greatly, as they rushed to defend their treasures, blasting at both us and the metal warriors, but rarely causing much more than a light injury to our forces. The battle quickly became a confusing whirlwind of gunfire, while the lead robot charged into squad charlie, and later myself, who had taken the weapons bunker. I would most certainly have died had the creature not knocked me to the ground with a swipe of his staff. This action gave my warriors just enough of an opening for the monster to be vaporized by Squad Alpha's Meltagun. 

In the end, we managed to secure the cache for ourselves, though 3 of my men were killed in action. Fortunately, we have reinforcements aboard the ship to replace those men we lost. 

----- Entry ends -----




Thursday, 12 November 2015

Kill Team Campaign: 247th Mordians V.S Blood Angels

As we made planet fall and began our journey into the dilapitated hives of Sabadis Prime, we were accosted by a handful of what we thought were to be allies. A handful of Blood Angels - The Emperor's Angels of Death barred our way, telling us of an ancient weapon somewhere in the ruins up ahead. The Blood Angels had claimed it for their own, despite our mission directives from High Command clearly giving us jurisdiction over the device. With the stubborn Astartes refusing to hand over what was rightfull ours, there could be only one course of action...

This was my first battle in a new Kill Team Campaign being run at dice bag games. It was a 200 point Kill Team battle using the Heralds of Ruin fan rules. We played the Doomsday Device mission. 

247th Mordian Iron Guard

Leader: Luitenant Louis Gatsby - Force Commander with Macharian Cross, Carapace Armour, and Refractor Field - 51

Core: Squad Alpha - Guardsmen Squad with Vox-caster, and Meltagun - 45

Squad Bravo - Guarsman Squad with Vox-caster, and Grenade Launcher - 40

Squad Charlie - Guardsman Squad with Grenade Launcher - 35

Sergeant Harker - Sergeant - 6

Special: Field Medic Thompson - Medic with Carapace Armour - 23

Blood Angels

Leader: Veteran Sergeant, with Special Ammo - 29

Core: Tactical Marine with Flamer - 19

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Tactical Marine - 14

Special: Sanguinary Guard - 33

Sanguinary Guard with Death Mask - 34

Sanguinary Guard with Death Mask - 34


This was my first Kill Team game using these fan rules, and I have to say, it was a lot of fun. I managed to steal the initiative and turn 1 I mostly moved up to try and find the doomsday device. The objective I secured ended up not being the one we needed. My shooting managed to do exactly nothing. 

On Jordan's turn, he discovered 3 objectives, none of which was the right one. His shooting managed to remove a guardsman, and knocked down a few other guardsmen. 

My next turn revealed that the Doomsday Device was the furthest objective from where my forces were, in a position really quite unobtainable by me. It was at this point that my strategy shifted to "kill as many marines as possible and force him to start rolling to run away. Unfortunately, this turn, I managed to drop exactly zero marines. 

With the doomsday device revealed, one of the Sanguinary guard peeled off to go claim it. The others shuffled up as the tactical marines advanced. Shooting was largely ineffective this turn for the marines, most shots missing and the rest being absorbed by cover, or healed by the medic. 

The rest of the battle went a little better for me, and I managed to remove 2 tactical marines and the Veteran Sergeant. On turn 5, the other 2 Sanguinary Guards made combat, one taking out almost a whole squad of guardsmen, the other only taking out a couple. On turn 6, Gatsby charged a Sangunary guard, not only surviving the marine's attacks, but nearly dispatching him in return. 

While I may have lost the battle, I'm glad to say that it was a very fun and close game, and at the end, none of the guardsmen were actually killed, while both the Tactical Marines, including the one manning the Flamer were killed. 




Kill Team Campaign

----- Excerpt from the journal of Lieutenant Louis Gatsby, 247th Mordian Iron Guard, Special Task Unit -----

After weeks of travel, our forces have finally reached the newly emerged world of Sabadis Prime. This world has been surrounded by volatile warp storms for Emperor-knows how long. What is important are our orders. My team and I have been instructed by high command to scout out the planet below and determine the levels of corruption within any remaining populous, recover any archeotech, and pave the way for our main forces to re-colonize this world. 

We know not what dangers we may face upon the planet's surface, our instruments have been acting erratically due to warp resonance surrounding the planet, but we will not falter in our duty. This world will be brought to the Emperor's glorious light, else it will be destroyed. 

----- Entry ends -----