Character Name: Zargor Thune Played By: Alex
Race: Chaos Space Marine Archetype: Chosen
Background
Zargor Thune was born on Olympia not long before the Primarch Perturabo was given control of the Iron Warriors legion, and the planet himself. His childhood, therefore was in the midst of many great changes to the planet, as old Tyrants were replaced and thrown down by Perturabo and his Iron Warriors. Life on Olympia was always hard, and for Zargor it was doubly so. His father was killed before he was born in a factory accident, and his mother died from a plague when he was very young. With no one to turn to, Zargor was forced to eke out an existence on a ruthless planet inhabited by a ruthless people.
Perhaps it is thanks to this early hardship that he was chosen by the Iron Warriors to join their ranks. The boy Zargor had joined a gang known for their reckless ferocity, and was arrested for his involvement in a riot. Rather than execute the young boy, the Legion decided to put him through their trails. If he proved strong enough to survive, he would be a useful asset in the conquests to come, and if not, it was a death sentence anyways. Luckily for the young boy, a lifetime of beatings, fights, and petty crime had done an excellent job honing him into a perfect candidate for the legion. His senses, physique, and ferocity was already far above the average student, and he quickly surged to the head of the class.
Training was extremely hard, and the discipline harder, but Zargor found great satisfaction in the exercises and drills of the IV legion, and though he was often chastised for his temper and recklessness, his instructors could not deny that he was quickly becoming an efficient and effective warrior. After many years, he had finally earned the right to join the legion proper. It was a great honour to be implanted with a gene-seed, and though the process killed many applicants, Zargor was not concerned. He was by far the largest and strongest boy to be chosen, with a fortitude unmatched. His confidence was not misplaced, and after a grueling period of implementation he was finally ready.
Thus began many years of fighting in the IV legion, during which time he was put into an assault squad, having made a name for himself as a fearless and ferocious close combat fighter, more than willing to throw himself through any breach in defenses. However, due to the nature of the assignments of the Iron Warriors, Zargor often became bored with the endless siege operations, and was often chastised for his temper and insistence on a frontal assault. During this time, his resentment of the other legions, the Imperial Fists in particular, festered and grew, along with that of the rest of the legion. When Perturabo announced his siding with Horus, Zargor was more than ready to throw off the shackles of the Imperium and begin to tear down what they had striven to achieve.
So it was that Zargor found himself on Terra, tirelessly working to batter down the defenses of the Imperial palace, so arrogantly defined by their creators as impregnable. When the innermost walls were breached, Zargor was among the first in the legion to pour through. During the mad assault, Zargor slew scores of enemy marines, mostly of the hated Imperial Fists legion. When Horus was defeated and the traitors went into retreat, Zargor had to be bodily pulled away from the battle by his brothers, such was his fury and bloodlust. For his actions on Terra, and undying loyalty to the IV legion, Zargor was promoted to Brother Sergent, taking command of the remnants of his old assault squad.
During the millenia that followed, Zargor's rage and battle fury only intensified, and though he was at times unpredictable, his loyalty to the legion was unshakable. Because of his reputation and unswerving loyalty, Zargor was sent to the Screaming Vortex, alongside a Tech Adept from the legion to seek out potential allies to the legion, as well as gather any lost technology that might lie within.
Appearance
Zargor is large, even for a space marine, and monstrously strong. He wears a suit of ancient power armour painted in the colours of the Iron Warriors, with the distinctive hazard stripes on the left shoulder pad, and his right shoulder pad a bright red, to mark him out as an assault specialist. His armour has also been modified with a chain loincloth to protect his lower extremities even further from damage. He carries at all times his ancient chainsword, bolt pistol, bolter, combat knife, and many frag grenades for driving enemies into or out of cover as he needs. Underneath his armour is large muscular body, criss-crossed with countless scars of old wounds. He keeps his head shaved completely bare, in the event that his helmet is ever damaged or knocked off, to prevent the enemy from getting any handholds in close quarters. His skin is quite pale, and his eyes have taken on a red hue that burns brighter when his temper rises.
Personality
Zargor is extremely aggressive, with a quick temper, and an impatient streak that heavily contradicts his legion's usual combat doctrines. Though he may seem like a wild berzerker, Zargor is by no means stupid, and is more than capable of thinking tactically when he needs to. Zargor is also notoriously arrogant, especially when it comes to matters of strength or melee combat. His disdain for anyone he deems unskilled in combat shows readily, and when fighting such a foe, he often will take his time wearing them down before finally decapitating them in a glorious fountain of blood. Against foes he deems worthy he is more cautious, and will use any advantage to defeat his foe, including distracting them, disarming them, or simply bearing them to the ground and smashing their face in with his massive fists.
Tactics
While Zargor is skilled with all types of weaponry, his favorite are always the ones that allow him to kill up close. While he is more than capable of grinding down a foe under a barrage of heavy weapons fire, or trading pot shots in a prolonged shootout, his favored method of taking down an enemy is always a frontal assault. His martial pride often drives him to issue individual challenges to opponents that look to be skilled enough to warrant his time, even those that may outclass him, but he is more than happy butchering hordes of petty adversaries as well.
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