This is a battle report of a 1750 point game between my craftworld Alaitoc Eldar vs Todd's White Scars with Tau allies. The mission was the Relic with Dawn of War deployment.
The Armies
Craftworld Alaitoc
HQ:
- Farseer with Doom, Guide, and Prescience (Warlord) - 100
Elites:
- 5 Fire Dragons in a Wave Serpent with Scatter Lasers, a Shuriken Cannon and Holo-Fields - 255
Troops:
- 10 Dire Avengers with Exarch in a Wave Serpent with Scatter Lasers, a Shuriken Cannon and
Holo-Fields - 285
Craftworld Alaitoc
HQ:
- Farseer with Doom, Guide, and Prescience (Warlord) - 100
Elites:
- 5 Fire Dragons in a Wave Serpent with Scatter Lasers, a Shuriken Cannon and Holo-Fields - 255
Troops:
- 10 Dire Avengers with Exarch in a Wave Serpent with Scatter Lasers, a Shuriken Cannon and
Holo-Fields - 285
- 10 Rangers - 120
- 6 Rangers - 72
- 6 Rangers - 72
- 3 Windrider Jetbikes with one Shuriken Cannon - 61
Fast Attack:
- 5 Warp Spiders with Exarch with Twin-Linked Death Spinners and Fast Shot - 120
Heavy Support:
- Fire Prism with Holo-Fields - 140
- Fire Prism with Holo-Fields - 140
- Wraithknight with Scatter Laser, Suncannon and Scattershield - 300
Fortification:
- Aegis Defence Line with Icarus Lascannon - 85
Total: 1750
This is an unusual list for me. Normally I wouldn't take this many Rangers, but I thought I'd try 'em out and see how they did. Unfortunately the mission was the Relic so having lots of scoring units wasn't hugely helpful, and with the low damage output that Rangers tend to have, I wasn't feeling super confident in my list. Luckily, Everything in my army had the potential to bypass the Terminators' armour so that was a bit of a plus. I also got lucky and rolled Doom for one of my powers, so that would be a big help too, so long as he doesn't deny the witch too much.
White Scars/Tau
HQ:
- Korsaro Khan on Moondraken - 150
- Chapter Master with Emperor's Wrath (Warlord) - 150
- Cadre Fireblade (Allies) - 60
Elites:
- 5 Assault Terminators with Thunderhammers and Storm Shields in Landraider - 475
Troops:
- 5 Bikes with 2 Meltaguns - 125
- 5 Bikes with 2 Melatguns - 125
- 12 Fire Warriors (Allies) - 108
- 11 Fire Warriors (Allies) - 99
Heavy Support:
- Predator with Twin-Linked Lascannons and Lascannon Sponsons - 140
- Predator with Twin-Linked Lascannons and Lascannon Sponsons - 140
- Thunderfire Cannon - 100
Fortification:
- Aegis Defence Line with Icarus Lascannon - 85
Total: 1757
I wasn't overly afraid of most of this army. The Terminators' Landraider having Scout thanks the the White Scars doctrines was a bit of a problem, but with any luck my Fire Prisms would be able to deal with it before it got too close. The other thing I was worried about was the Thunderfire Cannon. Firing four blasts a turn that could be ignoring cover was a big threat to all of my rangers, though the fact that it was only AP 6 when he fired with the shots that ignored cover helps a bit.
The Game
We Deployed using the Dawn of War deployment. Todd deployed first and set up his defence line pretty centraly, putting his fire warriors and both Predators behind it with the Bikes and Landraider on his right flank.
Todd's Deployment |
Todd's Deployment 2 |
In response I decided to refuse flank a bit. I sent up my defense line on my right flank with all my tanks and the big squad of Rangers behind it. The Warp Spiders went into reserve to deepstrike, and the other squads of rangers went into the forest on my left and into the little tower on my right respectively. The Wraithknight stood to the far right, ready to come in and counter charge his Terminators or just jump forwards and stomp his Firewarriors.
My Deployment |
Turn One
He started by scouting up his Bikes and Landraider towards my lines. I failed to seize the initiative and there was no night fighting, which allowed him to rush up unimpeded. On his turn he moved up his bikes and Landraider even more, trying to get into my lines before I got a chance to blast him off the table. His two Predators opened fire on the Wraithknight, and between the two of them brought it down to 3 wounds. His Fire Warriors were largely out of range, so they didn't do much, but his Chapter Master decided to take advantage of my clustered deployment, and called in an Orbital Bombardment. Though he managed a direct hit on a couple Rangers and both Wave Serpents, ones were abound, and when the dust settled, only one Ranger lay dead. His squad of Bikes without Khan fired at my Rangers in the forest, but thanks to the cover of the forest, none were killed. Khan's Bike squad Turbo-Boosted further up the flank, and the Landraider Turbo-Boosted into the middle forest. His Thunderfire Cannon fired on the Rangers in the building but only managed to kill 4. The other 2 held.
He then attempted to assault my Rangers in the forest, but failed. Luckily for him my Rangers also failed to do anything with their overwatch, despite getting 4 hits.
Poor Rangers |
I began my turn by casting Guide and Prescience on the two Fire Prisms, and I Doomed Khan's Bikes. The Wraithknight Jumped up into the river, and the Fire Prism behind the building moved out and around to get a shot off at the Landraider. All the other tanks shuffled around slightly in order to take advantage of their Holo-Fields. The Rangers in the forest moved back, right up against the defence line, hoping to put some distance between themselves and the Bikes. The Rangers opened by firing with their pistols on Khan's bike squad, but didn't manage to do any damage. The Fire Prism near the Wraithknight shot its lance into the Landraider, blowing a track clear off and immobilizing it.
My big ranger squad fired into Khan's bike squad and took one down, before the Dire Avenger Wave Serpent blasted the squad with the Scatter Lasers, the Shuriken Cannon and its Shield, killing the remaining 4 bikes. The Fire Dragon Wave Serpent then fired the Scatter Lasers and the Shuriken Cannon into Khan, downing the legendary Bike Lord.
The Wraithknight then fired its weapons into the second Bike squad, killing all but the two Meltagunners, who held. A punishing turn for the Eldar!
My big ranger squad fired into Khan's bike squad and took one down, before the Dire Avenger Wave Serpent blasted the squad with the Scatter Lasers, the Shuriken Cannon and its Shield, killing the remaining 4 bikes. The Fire Dragon Wave Serpent then fired the Scatter Lasers and the Shuriken Cannon into Khan, downing the legendary Bike Lord.
What Bikes? |
End of Turn 1 |
Turn Two
With the Landraider immobilized, and the Bikes mostly gone, Todd decided to jup the Terminators out and move them as quick as he could towards the Eldar battle line. His remaining bikes moved forward, ready to melta and assault my rangers. His Predators began firing by shooting at my Fire Prism outside of the defence line, but the pilots skill allowed him to jink away most of the damage and it only suffered a destroyed Shuriken Catapult. The Fire Warriors, desperate to kill the Wraithknight opened fire upon the monster, but even with the Cadre Fireblade's direction only managed to do two wounds to it. Luckily, the Landraider still had its Lascannon to fire, and it managed to destroy the wraith construct. The Thunderfire Cannon started blasting at the big squad of Rangers, wounding the Farseer, and killing two more Rangers, who held their position. The two Bikers opened again on the squad in the forest, but couldn't seem to find the elusive Rangers. He attempted to charge, but ran out of gas and only rolled a 3.
With the Space Marines done, it was time for the Eldar fusillade to begin anew. The Farseer once again Guided and Prescienced the Fire Prisms, and this time Doomed the Terminators. I rolled for reserves, and both the Jetbikes and the Warp Spiders came in. The Warp Spiders attempted to Deep Strike behind the Predator on the hill, but got a little confused and landed right by the building holding the rangers. All the vehicles shuffled around, and a few of the Rangers were forced to move over to get back into coherency. The Wave Serpent with the Dire Avengers moved across the river, ready to disgorge its cargo near the Relic. The Jetbikes drove up and killed one of the bikers, and the Rangers in the forest finished them off. One of the Fire Prisms shot the Terminators with a focused blast and killed two. Both Wave Serpents opened up on the Terminators and killed the other 3 under a torrent of fire.
The Warp Spiders ran forward, eager to get into the enemy deployment zone and hopefully wreak some havoc. The Large Squad with the Farseer, and the small two man squad of Rangers both fired at the Fire Warriors with the Fireblade, hoping to pin them down, and while they managed to kill a couple, the discipline instilled in them by the Fireblade kept them from being pinned. The last Fire Prism shot its lance into the Predator on the hill again, this time immobilizing it. The Jetbikes assault moved, and the Warp Spiders activated their Jetpacks and jumped forwards.
The Warp Spiders ran forward, eager to get into the enemy deployment zone and hopefully wreak some havoc. The Large Squad with the Farseer, and the small two man squad of Rangers both fired at the Fire Warriors with the Fireblade, hoping to pin them down, and while they managed to kill a couple, the discipline instilled in them by the Fireblade kept them from being pinned. The last Fire Prism shot its lance into the Predator on the hill again, this time immobilizing it. The Jetbikes assault moved, and the Warp Spiders activated their Jetpacks and jumped forwards.
End of Turn 2 |
With the Eldar force still very intact, the Farseer, Guided the remaining Fire Prism, cast Prescience on his squad and attempted to Doom the Chapter Master's squad, but their iron willpower prevented it. The Wave Serpent carrying the Dire Avengers moved forwards and dropped them off, the lead Avenger seizing the Relic for Alaitoc.
Taking the Relic |
Assaulting the Chapter Master |
End of the Game |
Well that battle went very well for me, despite my list not being hugely capable for the mission type. The main thing that went my way was Todd's failing that first assault against my Rangers. Him failing the charge there allowed me to bring my entire army to bear on the Bike squads and gave me First Blood. Immobilizing the Land Raider was also a huge deal, as it meant that his Terminators never made it near my lines.
The dice really favored me this game as well. Todd managed to do no damage at all on my Wave Serpents and only killed one Ranger with his Orbital Bombardment, which was uncanny, and even his Thunderfire Cannon was scattering like crazy. My Jink saves were also going very well for me.
I think that he made a mistake deploying all of his Bikes and his Landraider on one side, as it allowed me to buy some more time with my deployment by simply deploying on the other end from him. I do think that I should have deployed my Rangers with the Farseer and the Icarus on the other side of the Defence Line, so that I could have more rapidly deployed my Dire Avengers. I also found myself a little unsure of what to do with all my Rangers, as I didn't want to deploy them too far up where they would just get eaten by his Fire Warriors or Bikes, and so they ended up mostly just sitting back the whole game. Not sure I would bring that many again.
Anyways, thanks for reading, and as always, any comments are appreciated!
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